Doesn't compile for Xbox 360

The original sample ran on both PC and Xbox. Xna has changed since version 2.0 though as has the version of the .NET CF that's on the Xbox. It no longer includes certain classes (e.g. XmlWriter and...

Id #52 | Release: None | Updated: Feb 13, 2013 at 8:01 PM by BobTacoInd | Created: Sep 9, 2011 at 4:45 AM by BobTacoInd

Game requires HiDef profile

None of the custom shaders require SM 3.0 so in theory the sample may be able to run under the Reach profile. Compiling and running as such gives a run-time error though. It complained about an ind...

Id #51 | Release: None | Updated: Feb 13, 2013 at 8:01 PM by BobTacoInd | Created: Sep 9, 2011 at 4:40 AM by BobTacoInd

Multiplayer visual glitches

When playing in splitscreen mode, there are serious visual glitches.

Id #50 | Release: None | Updated: Feb 13, 2013 at 8:01 PM by BobTacoInd | Created: Sep 9, 2011 at 4:32 AM by BobTacoInd

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